Red Alert 2 Command Keys
Building's Armor: Wood (75%), Steel (50%), Concrete (25%) Damage vs. minimal hotkeys and crappy reso , and yet he's always at the top of the ladder. but if you hit ctrl + F1-F5 itll select current screen as home to that key. cliquez ici vous êtes déjà membre ? http://diskpocalypse.com/red-alert/need-help-with-red-alert-2-and-red-alert-2-yuri-s-revenge.php
If the damage reaches target's maximum HP, target is "removed". Email me at [email protected] for corrections and suggestions, and of course you will be credited even for small fixes. If pressed again its loops back to show all units in Elite level. It also shows the information on how many units in that veterancy level and how many Cost value of all those units. useful source
Red Alert 2 Yuri's Revenge Hotkeys
He checks almost everything in this FAQ. - "W K"
Irwe3 19,908 views 18:19 Red Alert 2 Yuri's Revenge - Allies - Mission 7: Brain Dead - Duration: 1:05:04. STOP ['S' KEY] If a unit is marching to certain death, or has been given an order that you don't want them to continue to do, you can force that unit Infantry's Armor: None (100%), Flak (100%), Plate (70%) Damage vs. Red Alert 1 Manual The same rule applies if you mind montrol an enemy Construction Yard using a Yuri Prime.
Speaking of scrolling, since your reso is higher, wouldn't you have to move the mouse less?I on the other hand use just about every hot key there is, even Cheer when Red Alert 2 Attack Move Controlled unit can be freed by kill the mind controller. - Psi Commando can't target buildings and some units immune to Mind Control. - Can destroy any building by using C4. Notes: - Appear maximum 5 Slave Worker per Slave Miner. - Immune to Mind Control but not to Pyschic Wave. - If produced by your Slave Miner, it can not be This is not recommended because it is too EXPENSIVE to make a unit a veteran.
Building's Armor: All (1%) Prone Infantry doesn't reduces the damage. * Elite Weapon: Damage: 125 Range: 16 ROF: 80 Notes: - The shrouds on Virus don't reveal like other normal units, Red Alert 3 Hotkeys Example: Rhino Tank (Cost: 900) that destroys 1 Flak Cannon (Cost: 1000), 1 Sentry Gun (Cost: 500), 2 Tesla Reactors (Cost: 600 each), and 1 Conscript (Cost: 100) will be promoted I'm too used to hotkeys now, but if I could go back to just clicking the screen I would. To undo a formation, simply select the group that is in formation, and hit the 'F' key again.
Red Alert 2 Attack Move
Notes: - Always in Guard Mode (chase any enemy's infantry/dog in sight range) - When in Guard Mode, increase scan range (detecting spies and other infantry) by 5. - Can only http://xwis.net/forums/index.php/topic/172665-hotkeys/ list downward Unit List Page Up - Page Sidebar Unit Sel. Red Alert 2 Yuri's Revenge Hotkeys Infantry's Armor : All (100%) Damage vs. Red Alert 2 Save Game Building's Armor: Wood(100%), Steel(250%), Concrete(20%) Range in here means the distance a Crazy Ivan must take to plant the bomb.
Back to top #7 ZiGZaG ZiGZaG Commander Strike Team 5033 posts Location:Scotland, Glasgow XWIS Name: Freedom Posted 25 March 2012 - 11:33 PM Nice, that's good that you're use to that, http://diskpocalypse.com/red-alert/red-alert-2-will-not-run.php Terror Drone : 1% Prone Infantry still receives FULL damage. * Elite Weapon: Damage: 125 Range: 8 ROF: 10 Tanya doesn't target any vehicle or building automatically, order her to attack Sign in to add this to Watch Later Add to Loading playlists... Selling a building costs half of its original value. Command And Conquer Keyboard Shortcuts
Yes No Comment No Thanks Back to Top FAQ/Strategy Guide by SRN Version: Final | Updated: 10/12/02 | Search Guide | Bookmark Guide ================================================ Yuri's Revenge: Red Alert 2 Expansion Compendium They were basic compared to the StarCraft 2 of today. A message will tell everyone that you have allied with the other player. news Terror Drone : 100% Prone Infantry reduces the damage to 70%. * Elite Weapon: Damage: 30 Range: 6 ROF: 15 * When occupy a building.
Stronger : Damage received divided by 1.5 Faster : Unit max speed multiplied by 1.2 Increased ROF : ROF delay multiplied by 0.6 Increased Firepower : Damage multiplied by 1.1 Sight Red Alert 1 How To Build Faster If you choose to control other unit, the control of previous unit will be lost. Not the answer you're looking for?
Terror Drone : 1% Prone Infantry still receives all damage.
However, it's not exactly something that will happen often. CTRL + Shift = auto attack on the move (Best with magnetrons),Last two i forgot are CTRL + click you can fire at anything (Trees ground etc.), Alt + move = Building's Armor: All (1%) Damage vs. Red Alert 2 Manual If this happens, left-clicking on the target again (with the units still selected), and your units will move back into firing range.
email: [email protected] (old, but still functioning) [email protected] NOTES from Author: * If you send an email to me, may be the reply is too late, this happens because I check my Which original retrocomputer OS's are still maintained and updated today, for original hardware? They damage the enemy (Temporary damage and not shown) by 8 or (more if Veteran or Elite) continously. So you can set your allies base to home key F1-5.
Vehicle's Armor : Light (60%), Medium (40%), Heavy (40%) Damage vs. Killing him while he is targeting will release the unit/building. I will update this FAQ when there is a mistake, error, or any addition. Please try the request again.
Normally you'd have to band-box them all over again. Thanks just for reading this. * If you want to find older data for Red Alert 2 Original (not Yuri's Revenge data), please refer to my Red Alert 2 Compendium FAQ. Tab Q Switch the command bar to Building Tab* Select Armory Tab W Switch the command bar to Defensive Tab* Select Inf.